To go with my guide to Battle Cov-Ops, I thought I would do a couple of posts about ships with unorthodox fittings for those days when your bored with cookie cutter or fancy flying a ship that lots of people will engage because they think you will be crap.
I personally love flying stupid ships, yes I will fly a nano drake/harb/cane every once in a while or sometimes undock in a shield rifter but most of the time I prefer to fly ships that aren't seen as amazing and people love to engage. This helps get fights and makes the ones you win that much better because your winning against the grain.
XL Shield Boosting Celestis
Warning. This fit requires some serious micromanagement skills
This is the first 'lol' fit I actually tried in pvp and it is hilarious, although I haven't been as successful with it as others, there are some great examples of the fun you can have in it.
[Celestis, XL Boosting]
Damage Control II
Gyrostabilizer II
Power Diagnostic System II
10MN Afterburner II
X-Large C5-L Emergency Shield Overload I
Medium Electrochemical Capacitor Booster I, Cap Booster 800
Warp Scrambler II
Invulnerability Field II
200mm AutoCannon II, Republic Fleet Phased Plasma S
200mm AutoCannon II, Republic Fleet Phased Plasma S
200mm AutoCannon II, Republic Fleet Phased Plasma S
Small Unstable Power Fluctuator I
Medium Anti-EM Screen Reinforcer I
Medium Core Defence Operational Solidifier I
Medium Core Defence Operational Solidifier I
Warrior II x2
Valkyrie II x3
I personally love flying stupid ships, yes I will fly a nano drake/harb/cane every once in a while or sometimes undock in a shield rifter but most of the time I prefer to fly ships that aren't seen as amazing and people love to engage. This helps get fights and makes the ones you win that much better because your winning against the grain.
XL Shield Boosting Celestis
Warning. This fit requires some serious micromanagement skills
This is the first 'lol' fit I actually tried in pvp and it is hilarious, although I haven't been as successful with it as others, there are some great examples of the fun you can have in it.
[Celestis, XL Boosting]
Damage Control II
Gyrostabilizer II
Power Diagnostic System II
10MN Afterburner II
X-Large C5-L Emergency Shield Overload I
Medium Electrochemical Capacitor Booster I, Cap Booster 800
Warp Scrambler II
Invulnerability Field II
200mm AutoCannon II, Republic Fleet Phased Plasma S
200mm AutoCannon II, Republic Fleet Phased Plasma S
200mm AutoCannon II, Republic Fleet Phased Plasma S
Small Unstable Power Fluctuator I
Medium Anti-EM Screen Reinforcer I
Medium Core Defence Operational Solidifier I
Medium Core Defence Operational Solidifier I
Warrior II x2
Valkyrie II x3
It has terrible dps but the main part of the fun is the tank, which for a tier 2(?) cruiser is frankly ridiculous. It has a heated burst tank of 536dps without implants, with a little bit of money invested (Crystal implants) this thing gets an 816dps tank(!).
The ship works best when combating larger ships because you attempt to get under its guns (tracking) as much as possible and using the tank to survive. Although thanks to the small guns/neut combo it has the ability to bother scram range frigates a little, but its still not great against them.
Celestis + Gate Guns vs. Typhoon + Tempest <---Shows what this fit can do
Armor Hawk
Anyone who read my blog on a regular basis will no this is my staple ship of choice at the moment, although the Vengeance is a close second. The main advantage of this fit is range dictation. Inside web range you can dictate range against most frigates, this means you can use your rockets superior damage at range to your advantage.
[Hawk, Armor]
Damage Control II
400mm Reinforced Rolled Tungsten Plates I
1MN Afterburner II
Warp Scrambler II
Stasis Webifier II
Stasis Webifier II
Rocket Launcher II, Caldari Navy Thorn Rocket
Rocket Launcher II, Caldari Navy Thorn Rocket
Rocket Launcher II, Caldari Navy Thorn Rocket
Rocket Launcher II, Caldari Navy Thorn Rocket
[empty high slot]
Small Bay Loading Accelerator I
Small Ancillary Current Router I
It doesn't have amazing dps (123dps with faction ammo and no heat) or effective hit points (8.7k) but it has brilliant dps at the edge of scram range and this is what you use to your advantage, as it lowers turret opponents dps considerably (They will be near the edge of their standard range in most cases).
Armor Merlin
This essentially is just a t1 version of the Armor Hawk, with worse stats across the board. Its cheap though and still effective in its role, kite at the edge of scram range and whittle the opponent down. As it is a t1 version of the Hawk fit, it doesn't have as large an engagement envelope. Some of the frigates you could engage in the Hawk (i.e. Dramiels) will produce enough dps to still win the fight against this Merlin fit, however I would still engage them because if you can dictate range on your opponent you can run when it gets hairy.
[Merlin, Armor Merlin]
200mm Reinforced Rolled Tungsten Plates I
Damage Control II
1MN Afterburner II
Warp Scrambler II
Stasis Webifier II
Stasis Webifier II
Rocket Launcher II, Caldari Navy Gremlin Rocket
Rocket Launcher II, Caldari Navy Gremlin Rocket
75mm Gatling Rail II, Caldari Navy Plutonium Charge S
75mm Gatling Rail II, Caldari Navy Plutonium Charge S
Small Hybrid Collision Accelerator I
Small Trimark Armor Pump I
Small Trimark Armor Pump I
It gets 80dps and has 4.7k ehp so its not great. You can fit 125mm rails on this by dropping the hybrid rig for an ancillary current router but this produces nearly the same dps so not sure if it is worth it.
With both the Hawk and Merlin fit you can use t2 rocket ammo because with the dual webs the damage reduction from speed is as minimal as it will get.
And thus concludes part 1 of the unorthodox ships.
Korg
The Music
The Funnies
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