Showing posts with label Solo. Show all posts
Showing posts with label Solo. Show all posts

Friday, 3 February 2012

The Hawk


In this post, I am going to touch on the new fits for some of the AFs that I fly.  With all the slots and buffs these have received some of the fits have changed, whilst others have completely different fits now.  This post will be all about the Hawk, which I think received the largest buff in the recent patch as 5 mids on a frigate is brilliant.
First the obvious alterations to the old standards for the Hawk, the MSB fit and the MSE buffer fit.

MSB Active





With the addition of a mid slot, this fit seems to have benefited the most.  It now has the ability to fit a web, which on a rocket ship is vital, this will give it an increased ability to utilise the range it gets on its rockets.
The other option is of course, using that mid to buff an already strong active tank by fitting either an invul or shield boost amplifier. I am not a massive fan of this version as webs are incredibly important for a rocket ship, both for range dictation and damage application, and I am not sure the trade off is worth it.
Below are the two fits I mentioned.

[Hawk, Active ]
Damage Control II
Ballistic Control System II

Medium C5-L Emergency Shield Overload I
Faint Epsilon Warp Scrambler I
Small Capacitor Booster II, Navy Cap Booster 400
X5 Energi blah blah web
1MN Afterburner II

Rocket Launcher II, Thorn Rage Rocket
Rocket Launcher II, Thorn Rage Rocket
Rocket Launcher II, Thorn Rage Rocket
Rocket Launcher II, Thorn Rage Rocket
[empty high slot]

Small Anti-EM Screen Reinforcer I
Small Anti-EM Screen Reinforcer I

This is the fit using the extra mid for that web, it gets 250dps heated with Rage Trauma rockets and tanks 164 dps with heat (no implants/boosters/links)

[Hawk, Active ]
Damage Control II
Nanofiber Internal Structure II

Medium C5-L Emergency Shield Overload I
Invulnerability Field II
Small Capacitor Booster II, Navy Cap Booster 400
Faint Epsilon Warp Scrambler I
1MN Afterburner II

Rocket Launcher II, Thorn Rage Rocket
Rocket Launcher II, Thorn Rage Rocket
Rocket Launcher II, Thorn Rage Rocket
Rocket Launcher II, Thorn Rage Rocket
[empty high slot]

Small Anti-EM Screen Reinforcer I
Small Anti-EM Screen Reinforcer I

This fits has less dps than the previous MSB fit but its tanks 240 dps with heat now (no links/boosts/implants) as you can see though it has no web and this can mean losing out on kills as you can’t keep them tackled and/or can’t apply enough damage in time.


MSE Buffer

The other major beneficiary of the change fits wise is the MSE buffer fit, with the extra mid slot it can now fit a second web and become a slower Hookbill with a better tank and DPS.  Its a very tight fit but those who have flown Dual web hookbills shouldn’t have a problem with this, plus its nowhere near as tight as fitting the equivalent Hookbill fit.
Thanks to the second web, its now possible to use rage ammo against all frigates (in my experience) as you will do near to full dps.  It also means that there will be only a few frigates in the game that you can’t dictate range on inside 10km (Daredevil, Dramiel, Cruor...only if they fit webs) which means you can force the terms of the engagement.

[Hawk, Dual Web]
Ballistic Control System II
Damage Control II

1MN Afterburner II
Medium F-S9 Regolith Shield Induction
Faint Epsilon Warp Scrambler I
Fleeting Propulsion Inhibitor I
Fleeting Propulsion Inhibitor I

Rocket Launcher II, Thorn Rage Rocket
Rocket Launcher II, Thorn Rage Rocket
Rocket Launcher II, Thorn Rage Rocket
Rocket Launcher II, Thorn Rage Rocket
[empty high slot]

Small Anti-EM Screen Reinforcer I
Small Anti-EM Screen Reinforcer I

It is a slightly expensive fit, but if the cost is an issue just use meta 3 mid slots.  Either way you will hold a speed advantage over most frigates inside 10km.  This fit produces 250dps with Trauma rage and hits fine all the way to 10km, it has just shy of 10k ehp.  If you want to splash a little more, you could try squeezing on a Gistii B-Type AB for a little extra speed as they are fairly cheap as far as faction goes and the extra 200m/s roughly to your AB speed which can be very handy.


The general tactic with the above fits is try and keep your opponent at range but inside scram range for as long as possible, as you have great dps there and certainly better than most other frigates.  Against larger ships, get close and use small sig and high speed to stay under their guns, pop the drones and whittle them down.  If the larger ship is a missile boat follow the same tactics as against frigates, not because of your own dps but taking a wider orbit allows you to maintain a higher speed which diminishes your opponents dps.


Saturday, 28 January 2012

More AF stuff

So its been a couple of days since the AF buff now and I have managed to get a couple of good fights in mine, including my first solo fights.

Catalyst vs. Hawk vs. Taranis with Friends

I have been trying out the Hawk mainly, as I am a big fan of rockets and with the extra mids a I can fly a Hawk how I flew my hookbills....with dual webs.  Out in Egg I found a Catalyst in a belt and thought this would be a good test of the new AFs fighting a destroyer.  The Catalyst only has two mids though which meant I had little problem dictating the range this fight occurred at and with the increased damage this fight ended quickly.
I caught a couple of more ships on scan and started to slow boat away from 0 on the belt and low and behold a ranis landed in belt, with his Myrmidon buddy on scan I knew this would need to be a fast fight.  The ranis caught up quickly and got a scram on me, I put my webs and scram on him, opening fire as soon as this happened.  He started to bleed HP fast and popped just in time as his mate in the Myrmidon landed and I warped off.

Hawk Vs. Jaguar

This was my first real test of the Hawk, a newly 'buffed' Jaguar.  This was a good fight getting into scram range of each other we locked each other up and started firing.  Webbing each other though meant that I was the faster frigate, obviously this Jaguar hadn't decided to use an armour jaguar with the fact I could keep at 8km and still do my full damage this fight wasn't terribly close and eventually my advantage in buffer and dps meant there was only one outcome.

I don't know how close this would have been if the Jaguar was armour tanked, with the weakness in kinetic resists it has, it would probably have been closer but still coming out with a win for the Hawk.  This is the same thing I have noticed with most of the new AFs when compared to the Hawk, with the new slot and damage bonus those that can't get close will lose and those that can, can't win the damage race anymore.  It also has the extra gtfo ability as it can now fit dual webs on a shield fit.  It's still too early too say which AF I will fly most regularly yet as I have yet to test my Vengeance out properly but with the damage bonus both it and the Hawk have received its easy to see me only flying those for the foreseeable future.

Check out the newest video released by Liang Nuren, containing some great fights the US Tz Heretics have been getting recently.  Almost makes me want to get up a 6 to play with these guys.


Korg

It wouldn't let me embed his vid so I thought I would embed mine instead :)


Will be working on a new vid this month once my University works dies down again.  So far the ships used a Buzzard, Hawk, Vengeance, Hookbill and Rifters.  Will try and capture some blaster footage whilst I still have some blaster boats in Amamake.

Tuesday, 17 January 2012

It's, oh so, quiet

Last couple of nights I have logged into very little occuring on my usual roaming routes.  It's either they are all docked or, as was the case in Providence last night, they bring 7 Battlecruisers, ECM support, a couple of t2/faction frigs and some destroyers to kill 4 people in frigates.



So I am not really sure what to do to get out of this slump, any suggestions to a decent route for a frigate pilot to take that doesn't involve the Amamake > Kamela route or the Providence/Catch > Stain I would love to hear because they have been dead the last couple of nights, at least for me anyway.


If I can't find any fun in a frigate though I may have to ship up to an active tanked Drake or something of that ilk and derp around till someone shoots me......I don't want this.



Korg

Monday, 19 December 2011

The Coercer Rocks

I have decided fuck having lots of mids......who needs mids.  However I am not going to join my minmatar brothers and fly those weird two mid ships, thats too many mids.....I am going to fly the golden space fork....The Coercer.



Here is my fit.


[Coercer, 1 Mid Best Mid]
Tracking Enhancer II
Heat Sink II
Damage Control II
400mm Reinforced Rolled Tungsten Plates I

Warp Disruptor II

Dual Light Pulse Laser II, Imperial Navy Multifrequency S
Dual Light Pulse Laser II, Imperial Navy Multifrequency S
Dual Light Pulse Laser II, Imperial Navy Multifrequency S
Dual Light Pulse Laser II, Imperial Navy Multifrequency S
Dual Light Pulse Laser II, Imperial Navy Multifrequency S
Dual Light Pulse Laser II, Imperial Navy Multifrequency S
Dual Light Pulse Laser II, Imperial Navy Multifrequency S
Dual Light Pulse Laser II, Imperial Navy Multifrequency S

Small Energy Collision Accelerator I
Small Energy Metastasis Adjuster I
Small Energy Metastasis Adjuster I


Who needs prop mods.....pah, I have 330dps or 17km optimal with 260dps.

So I flew this last night and had some tasty kills in it.  I was there hanging around in the top belt (Hey I have to act like a Heretic sometimes) when a very unfortunate pilot landed 11km from me.  One long point and 3 volleys later and this was posted in local.

Tiger Blades > The Fuck??

I had liberated him of his Slicer shaped confines and allowed his pod to get all the invisible space vacuum it could want.

I then noticed another frigate on scan I could possibly bait into shooting my poor one mid ship......I mean my powerful space vessel.  Warp to the Osso gate there was a Rifter that was obviously feeling frisky, as he started shooting and I returned fire.  It took alot longer to kill than the slicer but eventually I liberated another trapped pod.

After a good start to the evening I decided to go watch some telly at this point whilst I had alot of momentum going......what do you mean that was a stupid idea.
So once I got back from wasting the momentum built up in front of the idiot box, I went back out in the Coercer and eventually ended up coming across a C&P celeb Lady Spank in his DD.  At this point, buoyed by my earlier successes I decided that I would try my one mid glory boat against the king of frigs.
Warping to the spot he was in, only to find he had warped towards me....eventually we landed on each other and after stupidly setting auto repeat off on my guns/point originally we got down to the brawl.  It was a close one but my ship had just enough buffer to kill the DD as I entered structure.

I did look some more after this but I mean when you kill a DD in a shit ship it does make you reluctant to risk your glorious vessel.

Korg

Music

  

Tuesday, 15 November 2011

Frigate Tournament (In Detail)

So I have mentioned that I will be organising a frigate tournament.  I have had some decent interest so far, mostly from outside my own corp which is nice.  I will list below a more in depth run down of how the frigate tournament will be organised and hopefully this will convince more people to sign up.

Firstly the Rules



  1. You HAVE to fit a point - This is a pvp tournament and as with real world pvp without a point you wont get far, and I really don't want ridiculous frigate fits that wouldnt be viable usually (i.e. Dual Rep Punishers, Webbing Wolfs etc.)
  2. There will be a designated area for which these matches take place, leaving this area forfeits the fight.  Only exception to this is if the other person has obviously violated a rule him/herself.
  3. There will be no ECM modules allowed.  Although it is a perfectly viable tactic I would prefer for competitions sake that everyone doesn't turn up in Griffin/Kitsunes and perma jams everyone.  This doesn't make for an interest competition.  ECM Drones are also not allowed for the same reason, except replace Griffin/Kitsune with Ishkur/Worm etc.
  4. All frigates are allowed (including Griffins/Kitsunes) but I reserve the right to change this rule, as I want this to be as competitive a tournament as possible.
  5. Each match will be timed, there will be a maximum of 2 minutes per fight.  If both frigates are still alive after this (well done) the fight will be declared a draw and they will have to wait until the other fights in that round are played out before being able to settle the match.  For example if you are the first fight and you draw, you will need to wait until the end of that rounds matches before replaying your match.
  6. Each pilot can use any frig they want each round, as soon as you undock for your match you cannot redock.  For example, you could use a Taranis in round 1 and then a Slicer in round 2, however you cannot undock, see what your opponent is in and then change your ship accordingly.
  7. There will be no using booster alts during the tournament, I have no problem with you faction fitting your frigates but booster alts are out of the question.  You will be fleeted with me (Korg Tronix) and your opponent during your fight, if you drop fleet prior to the fight ending you will be disqualified.

Time, Place and Date

The time and date of the tournament will be GMT (UTC) timezone between 7-12 and I will hold it over the week of the 5th to 11th of December.  The flexibility in the date is try and give a chance for the most people to take part, the timezone is because, as much as I love the people who play EvE, I live in UK and I really don't want to be up at 2 in the morning to run a frigate tourney. 

As for the location, I will hold it in the Bosboger system (4j from Rens).  This system is 1j from high sec which will make logistics for everyone taking part as easy as possible.  The high sec gate is rarely camped and the system is fairly quiet so its also unlikely we will be disturbed.

Any change to the details above I will message you in game.


And now for the fun bits

The Prizes

1st Prize - Vigilant Cruiser - The Serpentis cruiser requires Gallente and Minmatar Cruiser skills and is fitted with hybrids.  It produces a ridiculously high amount of DPS and has a web strength bonus.  Of course thats only relevant if you want to keep it, it currently sells for 300-350mil


2nd Prize - Navy Faction Cruiser of your choice - Exactly as it says, you choose a faction cruiser from 1 of the 4 empire factions.
3rd Prize - Navy Faction Frigate of your choice - Same as above but a frigate instead.

'I lol at you' Award - Navy Faction Frigate of your choice - This will be awarded to the person who comes in the most loltastic frigate and has success i.e. winning in a combat cov ops will score some major brownies with me.  WARNING - If everyone turns up in funny ships it is no longer funny.

The Footage

I would love it if everyone could fraps their fights during this tournament.  I aim to make a video with as much footage as possible contained in it.  Obviously this is subject to your computer actually being able to, I don't want anyone burning out graphics cards.


If you want to enter, eve mail me in game at 'Korg Tronix' and join the 'Frigate PVP' mailing list


Korg

Monday, 14 November 2011

RIP Korg Leaf


I have ISK!!!!!!

I sold my main(?) alt last night, basically he was my old main combat character but since moving to Tronix as my main he has been a little surplus to requirements and other than missions there wasn't much I could use him for.  He was mainly being used as a hauler which seemed a shame for the character I first went pirate in.  So I sold him and got a tidy sum for him (9b) which was more than I thought I would get.

Now I just have to decide what I am going to use the isk for, and my other account as well.  I wouldn't mind some suggestions on the other account front as I already have a hauler and my main earns me isk through manufacturing.

PVP

Vengeance + Comet Vs. Vexor

I haven't really been undocking a lot recently but when I do I seem to be able to find a fight quickly.  This was one of them.

After setting up my next set of inventions I undocked in my Vengeance and found a Vexor on scan almost instantly, after a quick check on d-scan I found him near the Dammalin gate.  Warping in at 0 I locked him up but was wary not to get too close, this was going to be a close fight as it is and I didn't want to give him or any possible friends he may have had an advantage.
Rather than fight on the gate though, he warped off to the nearest planet.  I followed and landed within scram range of him I locked and started to orbit as close as possible.  He was a sort off semi anti frigate fit, light neutrons being his gun highs but luckily for me there was no neut so with my nos running and the Vengeances high cap recharge I was tanking him fairly well.

At this point he dropped his high dps set of drones (2 Ogres, 2 Hammers and a hob) in the hope that it would force me off, this usually wouldn't bother me in my Vengeance but with my lowest resist being thermal and me being in a plated AC Vengeance for a change they were hitting me for some largish volleys.  So I began webbing and popping the drones.  This was going well but did highlight to me the vast difference between rocket launchers and ACs for killing drones as it took quite a bit longer to kill his drones than it usually takes me.  Eventually after working my way through his numerous drones, a friend came into system in his Comet and warped in to help finish him fast, after this it wasn't long till he popped.

We snagged his pod and this is usually where the pirate life starts to get interesting, I opened his info and saw he wasn't particularly old so offered him a 5mil ransom (He was old enough to possibly have some decent implants but not really worth asking for too much), he said he didn't have that.  Now usually this would have resulted in me sending him to the clone vat but I thought I would give him a second chance at ransom so offered him his pod for a joke or limerick.  Unfortunately after nearly a minute of waiting (I wasn't doing much else) he gave me a quote from Marcus Aurelius so I podded him too.


T1 Frigates are fun

Despite my new found wealth, I have rediscovered the fun of t1 frigates.  I suppose this means that money is going to last a loooooooooooooong time (barring faction fitting my t1 frigates).  I have already had some fun fights in them, but I don't think they will make a fun written story so luckily I have fraps'd them and I am sure I will get round to rendering them into a almost watchable youtube video at some point.

New alt

Due to no longer having an alt (other than the shitty sub-1m sp hauler alt I have already) I am looking for some suggestions of what to do with my other account, although I cant really be bothered to train for a mission runner (its too dull) or miner (its too dull) I would love some suggestions.

    Korg

    Music



      Thursday, 20 October 2011

      I done did it again

      I thought this month was going to be good, after last month where I killed alot and lost more than I should I thought I would do better this month but so far I have been introduced into the annoying part of being a pirate in lowsec.

      Its been a strange month so far, some nights I will get some nice kills (Kill1 Kill2 Kill3) and then others I will do something stupid and die in a fire (Loss1 Loss2 Loss3).  In short I have lost far too much this month and it is really eating into my isk buffer (yes yes I will take donations :P), this has meant I have had to go back to what I hate on my alt, manufacturing.  Its going ok, minus the obvious problems with manufacturing and selling stuff in lowsec.

      I have at least achieved some things this month though, I passed the 1000 kills mark (only if you total both my accounts) and have finally gotten into building bits and pieces of capital ships, which I have had the skills for since '09 but have never used.

      In short though despite those minor achievements I need to stop doing stupid shit in my frigates and start becoming the 'efficient' solo pilot I was a couple of months ago.

      Battle Reports???

      Rifter vs. Rifter

      It has been quite some time since I used a t1 frigate for a regular roam, rather than in 1v1 challenges, but I decided near the beginning of the month to fit up some shield rifters and go out to lose them.
      As mentioned earlier though this happens to be one of the times I was feeling a little Pr0.
      I jumped into Ofleim, seeing another Rifter on d-scan towards the Plex I warp to 0.  I cam out of warp 11km off of this other Rifter, quickly getting into range of each other I realised a problem.....he was armor fit.  This meant due to him having a web he would be able to dictate range on me.  Making matters worse I default to the high damage ammo in a shield rifter, I needed to close range fast, overheating my AB I tried to keep as close as possible but the web was causing me problems.
      Eventually he was low armor but I was also just entering armor, quickly I started hemorrhaging armor then bleeding hull at roughly the same time he was.  Luckily the pew pew gods smiled on me and he popped with me at 20% structure.  Unfortunately another Rifter landed just as I finished looting, I bugged out to live another day....by warping to a gate with gcc and very little hp left.  My fight with the gate was quick and thanks to the 'rascist' gate guns not having tackle I was out with 5% structure. Derp.



      All in all been a bit of an odd month on the pvp front, although the last couple of night have been alot better.

      Korg

      Music 
      (Definitely not for the younger viewer)



      Thursday, 6 October 2011

      So Far, So Good pt. 2

      This is going to cover some of the best fights I have had over the last month or so.  Unfortunately ones I missed out on frapsing cause I'm a. a cheap git and didn't get a full version till recently and b. utter fail when it comes to switching on at the beginning of fights and this makes me sad.

      Good Fights

      Vengeance vs. Rifter, Thrasher, Tristan and Taranis

      I was on a roam around the usual areas of Minnie Militia when I had finally gotten back to glorious Amamake with its new PL locals.  Warping to one of my usual spots of the top belt I see a thrasher and Tristan sitting around 20km off the centre with a Rifter I had been attempting to catch about 300km off the belt in another direction.  Fancying my chances to at least take one or two out I warped to the belt at 50km and tried to get the thrasher and tristan to split up.

      This was working quite well, until the Tristan got within 20km he turned around and started to burn towards the belt again.  Now I was itching for a fight so I started to burn towards them as fast as my little ship could go....I soon realised my mistake when the Thrasher and Tristan were suddenly on me, I had been baited into a brawl.  Doing the only thing I could do I attempted to brawl them down.  I pointed up the thrasher and threw my scram and web on him pulling range in an attempt to lower his incoming dps whilst slowly working on his buffer.  With my tank taking a hit from both the ships, we were joined by the rifter pilot from earlier.  So what was a 2v1 was now a 3v1, I needed to get the incoming dps down sharpish.
      Overheating my tank and rocket launchers the thrasher went into armor then popped, I pointed the tristan and using the same tactics as before I pulled range and started to chip at his ships buffer he also exploded.  This left just me and the rifter, my tank was holding as I pointed him and went through his tank.  He popped in a blue flash and gfs were exchanged with all in local.

      As I began to loot the field a PL Taranis appeared 25km away from me, he pointed me and expecting the PL gang to appear as well or that I would get one shot by a titan I was resigned to my fate and started firing back.  He popped alot faster than I thought he would and the gang never came so I finished looting the field and warped off having enjoyed a great fight and a real vindication of my choice in ships.

      Vengeance vs. Daredevil

      This was quite possibly my favourite 1v1 for two reasons, firstly I had a gang 1 jump out that were going to jump in once I got tackle and secondly its a frigging daredevil, a well fit one.  So I will set the scene for this, the three of us were out on a roam, a thrasher, vengeance and slicer(honestly cant remember what the other guys were in just know they were small) when I spotted a Daredevil sitting on a gate in the system ahead.  Reporting as such over comms I warped to a belt to tempt him into shooting me with the plan being once  I had him tackled they would jump in and we would kill him.

      He warped in and we proceeded to open fire, I knew I was never going to dictate range in this fight being in a slow ship being 90% webbed means its just not going to happen.  I still overheated my AB to try my best to mess up the Daredevils tracking as best I could whilst making my repper work harder than usual.  Giving the sign over the comms I was just trying to hold on long enough for the rest of the gang to arrive but then I noticed something...the Daredevil was in structure and I was still in my armor, no one else had arrived and suddenly a blue flash and the DD pilot was staring at me from his pod.

      Stupid Losses

      Minus the beginning of this month a lot of my losses so far have either come from great fights (My Vengeances attempt to tank two Dramiels for example) or stupid things (Losing a Battle Buzzard to gate guns), I need to cut out the stupid losses if I want to become efficient otherwise I am going to run low on isk fast even if it cost less than 100mil to stock my ships up for a month, based on current loss data.
      I also should probably stop playing when drunk as I have lost a couple of really strangely fitted ships due to this and I could really do without it.  Even if waking up the next day to find some strange fraps you have no recollection of can be quite amusing.

      Video

      I am in the process of making a pvp video.  Its mostly frigate combat with some larger ship fights thrown in.  I warn you though I have no idea what I am doing when it comes to video editing software so be prepared for some badly edited video :).




      Hopefully I will get the video finished this evening (6/10/2012) and I can get it uploaded, keep getting the problem that as soon as I think its done I get a fight that I want to put in it but ah well guess I will just have to be stricter with which fights get in there.

      Korg

      Friday, 30 September 2011

      So Far, So Good pt. 1

      I originally intended this post to be a summation of my first month in piracy but due to my laziness and Maths coursework it has been delayed and will now be a summation of my first two months in piracy.....roughly.
      This will be quite a long post as I am going to try and be as detailed as I can be, but hopefully it will still be interesting and not at all waffly(Its a word).

      Pirating So Far

      Its been quite a transition and the first two months have been a success...I think.  I know killboard stats are fairly useless but I have managed to maintain a ~90% efficiency whilst getting over 120 kills in frigates which is nice only recently lost my 20th I believe.  So a 6:1 ratio.
      That isn't to say I haven't done some really stupid things and alot of those losses reflect that.  Some lost through stupidity and others through getting used to the low sec mechanics again.  I will touch on these later.

      At the moment I just want to write a little about the differences between low sec and NPC null in terms of the kind of PvP I have found.  The biggest and most obvious one is that lack of bubbles, I can't tell you how nice it has been not having to fit a MWD to all my frigates, it also makes escaping the inevitable gate camps easier.  Although with the militias tendency to fly frigates and my outlaw status that isn't always as easy as it looks and does require some knowledge of agro mechanics.
      I have noticed a lack of larger gangs in Heimatar lowsec, minus the odd militia bait and blob fleet most pilots tend to be in <5 person gang category.  This is most likely due to my area of lowsec, being the main area for the Minmatar/Amarr militia, that there is a larger number of small corporations and the lack of cohesion in the militias mean that they tend to stay with each other.  That's not to say militia don't all fleet up together sometimes but it seems rare, largely due to how easy it is to get spies in the oppositions militia.
      This all helps me as I love flying frigates and thanks to the above reasons I can get away with it around Amamake, they mean I can get plenty of kills (Militia Frigates and Destroyers) and still get around without getting popped by gate camps.  The transition hasn't been all sunshine and rainbows, getting used to having gate guns again hasn't been great and I have lost a couple of ships to them because I have forgotten about the GCC (Somehow all have been CovOps frigates).

      The largest problem I have found since becoming a pirate again is the same problem all pirates face eventually, earning isk and logistics.  The adjustment to pirating has meant I have refocused my alt to making me some isk in high sec, this has meant ironically I had to rat that characters sec up so he could actually access high sec.  For some reason I chose the nice character to become the pirate and my old pirate character to become my high sec hauler/trader alt, strange that.  As far as loot and earning from piracy alone I think I am breaking even, maybe even in the black (Not by a lot mind) but as I only fly frigates and generally solo, big ransoms and loot drops haven't really come my way as of yet.
      After two months of piracy and buying alot of frigates for my character I have roughly the same isk buffer I had when I started so I would say its working out well so far.





      I am going to talk about the pvp parts of piracy life in my next post otherwise its going to take me months to finish a post.

      Korg

      Thursday, 22 September 2011

      How to fly Combat Cov-Ops ships pt. 2

      This is the second part to my two part series on Combat Cov-Ops ships and how to fly them.  In this post I will be dealing with the rocket fitted cov-ops, the Buzzard and the Anathema.  They share most of the same traits as the turret cov-ops minus the obvious difference of weapon type.  Due to this they also generally use the same tactics during a fight.  Namely keeping to the edge of you scram range and using your webs and tracking disruptor to your advantage.


      Buzzard

      Firstly the Fit


      [Buzzard, Combat]

      Low Slots

      Micro Auxiliary Power Core I
      Damage Control II

      Mid Slots

      1MN Afterburner II
      Warp Scrambler II
      Stasis Webifier II
      Stasis Webifier II
      Tracking Disruptor II, Optimal Range Disruption

      Hi Slots

      Covert Ops Cloaking Device II
      Rocket Launcher II, Caldari Navy Thorn Rocket
      Rocket Launcher II, Caldari Navy Thorn Rocket

      Rig Slots

      Small Bay Loading Accelerator I
      Small Warhead Calefaction Catalyst I

      Like with the previous Combat Ships mention in part 1, this fit can be done with meta items instead which improves the cap life greatly, however it is less useful as with good skills the above fit is cap stable.  Now you may be asking why its relevant about these fits being cap stable, the reason it becomes important is because the e-war is your life, once they switch off you lose your advantage.

      Out of all the Cov-Ops, this is the most similar to the Helios when it comes to fighting, the five mid slots again giving it brilliant range dictation.  The largest problems with this when comparing it too the Helios however is the much lower hull hp which means this has the smallest ehp tank of all the combat cov-ops when fitted in this configuration.  It can mean that fighting in a battle buzzard can get rather hairy sometimes if you make a mistake early on, for example overshooting and getting to close to your opponent taking some large hits then not having enough time to get back to your ideal range again.
      There are some great benefits to this fit however the obvious one being that it can fit a cloak and therefore can make its way around whatever area of space you want fairly undetected.  The other benefit, in my opinion, is that it has rockets fit.  Now not everyone will agree with me here but since the 'buff' rockets have been fantastic and at 8km-10km very few other close range frigate weapons match them for consistent dps on target.  What do I mean by consistent dps on target you say, well with the dual webs and orbit you still hit for near full dps whereas your opponent will have vastly reduced dps thanks to losses in tracking and fall off, even if they load barrage (projectile long range ammo) for example.


      Secondly the Strategy


      Although the tactics are fairly similar to the previous fits mention in part 1 the relative cap independence of the weapons and cloak allow you to engage in more circumstances and escape from others that wouldn't have been possible in the Helios.  If you haven't part 1 the general tactics for flying against turret frigates/destroyer/interdictors is orbit close to the edge of scram range and use the tracking disruptor to minimize the incoming dps whilst slowly wearing them down with your rail guns and drone damage. 
      There are some exceptions to this rule, laser frigates can be problematic due to their high base range and in the likely event that they have scorch loaded, its sometimes better to use a tracking speed disruption module and script and get close. This is due to lasers having poor tracking up close. This can cause problem with your own tracking as well (rails being 'crap' and all).

      The most dangerous frigate types I find whilst flying this ship is rocket frigates and kiting frigates. Rocket frigates as the tracking disruptor has no effect, it becomes a tank/gank race, which generally doesn’t work out in the Helios favour.
      Kiting frigates because they can stay outside of tackle range and wear you down, although turret kiting frigates can be tracking disrupted to a point where they inflict little damage to your ship which may force them close enough to tackle.

      Proof of Concept

      Buzzard vs. Thrasher
      Buzzard vs. Rifter
      Buzzard vs. Punisher



      Anathema

      Now I will introduce the paragraph/section by saying I personally have never flown the Anathema in anger.  This isn't anything against the ship itself, it has a lovely hull, but is purely down to the fact that I already had Caldari Frigate V by the time I had trained Amarr Frigate V and seeing as the Buzzard (at least combat wise) is essentially the Anathema with an extra mid I never saw the point.

      Do not be put off by that less than glowing endorsement, it can still be an effective Combat frigate (basically a rocket firing Cheetah) so it can still work fight.

      The Fit


      [Anathema, Combat Covops]

      Low Slots

      Damage Control II
      Ballistic Control System II
      Ballistic Control System II

      Mid Slots

      Cold-Gas I Arcjet Thrusters
      Warp Scrambler II
      Stasis Webifier II
      Tracking Disruptor II, Optimal Range Disruption

      Hi Slots

      Rocket Launcher II, Caldari Navy Gremlin Rocket
      Rocket Launcher II, Caldari Navy Gremlin Rocket
      Covert Ops Cloaking Device II

      Rig Slots

      Small Warhead Calefaction Catalyst I
      Small Polycarbon Engine Housing I


      As you can see it is basically the Cheetah fit, roughly the same ehp/speed and dps at your preferred range (8km).

      Secondly the Strategy

      Although once again the strategy is similar to those already mentioned, this fit as it is the slowest requires you to overheat alot more, it also has fairly low dps.  So if you are wanting to fly the Anathema get your Thermodynamics skill as high as possible first as it will help keep your ship alive a lot longer.
      The other thing I will mention is that the Anathema is the only fit I could get to work without the micro auxillary power core fitted, this gave it an extra low slot for the second damage mod.  This improves your low dps to 72 now (yaye!!).

      Proof of Concept

      Unfortunately as mentioned I haven't flown an Anathema in combat but there is evidence in video form on youtube which I will link at the end that contains footage of the Anathema in acton.


      The Difference and Details

      There are some obvious difference and some not so obvious between the Buzzard and the Anathema.  The standout difference is the lack of a 5th mid on the Anathema, like I have already mentioned this lowers your ability to control the range of the fight quite alot which means overheating for as long as possible on your prop mod.  
      The EHP tanks of the two frigates differ as well, due to the Amarr frigates larger HP it gets a larger benefit out of the damage control than the Buzzard which I have already mentioned as having the lowest EHP tank of any Cov-Ops in this type of fitting.
      Although the Anathema has a larger cap/better recharge than the Buzzard, the benefit is largely irrelevant due to both still being stable.  The Anathema does get a larger powergrid which gives it greater flexibility in fitting, for example a change for the above fit could be adding another resist mod instead of the second damage mod, this would increase your EHP to nearer the helios level but greatly lowers the DPS.
      The last difference is the DPS itself in the above 'Ganky' fits they both have similar EFT dps the Buzzard has the second web meaning it can use the Thorn Rage ammo if it needs to against other frigates, this would give it an advantage in raw damage.  Another less obvious difference between the two ships, is damage mitigation.  Although both have similar dps the Buzzard can hold its target at range for longer/permanently giving it the edge over the Anathema in fights as it lowers the incoming dps as well as making it easier to run when needed.

      And thus concludes part 2. Hope anyone who has read this far has enjoyed it or at least gotten some interesting fits they now want to go try out and have fun in.

      Korg

      p.s. Please message any feedback or questions to me either here on the comments or feel free to message me in game if you want any more 'pointers'.
      p.p.s I am finally getting around to making a pvp video, it has mostly been frigate combat but I will get that up on YouTube soon....

      Combat Cov-Ops

      Realised I actually linked vids for a different post and the above was the one that was meant to be on here.

      Wednesday, 21 September 2011

      Fun Ships for Fun Times pt. 2

      So here is the second part of my 'series' of Fun Fits for Fail Ships, essentially all I am doing is posting fits for non-combat ships or for ships with a bad reputation in combat that can either be a laugh or surprisingly effective.  In this post its going to be mostly non-combat ships that can be used in combat for a laugh starting with.....


      Battle Mammoth

      This is a more recent one I have used and to be honest the fit I used I ended up not liking and have now changed it for the next excursion of the Battle Mammoth (Bammoth).

      The new fit is as follows.


      [Mammoth,  Battle Mammoth]
      Damage Control II
      Energized Adaptive Nano Membrane II
      Energized Adaptive Nano Membrane II
      400mm Reinforced Rolled Tungsten Plates I

      Warp Scrambler II
      Stasis Webifier II
      Stasis Webifier II
      Small Capacitor Booster II, Cap Booster 100
      Tracking Disruptor II, Optimal Range Disruption

      200mm AutoCannon II, Republic Fleet Phased Plasma S
      Small Energy Neutralizer II

      Medium Projectile Collision Accelerator I
      Medium Projectile Burst Aerator I

      Now I am not going to tell you this can go out and solo cruisers or anything like that, hell it would have trouble beating most t2 frigates but when that sweet moment when you get t1 frigates attack you whilst you are in it, its hilarious.
      That was using my old shield fit Mammoth, however this armor fit has the same EHP, close to the same dps and more ewar so I imagine it would be more effective.  However just for completion I will put the shield fit below also.


      [Mammoth,  Battle Mammoth]
      Damage Control II
      Gyrostabilizer II
      Gyrostabilizer II
      Gyrostabilizer II

      Warp Scrambler II
      Stasis Webifier II
      Small Capacitor Booster II, Cap Booster 100
      Medium Shield Extender II
      Medium Shield Extender II

      200mm AutoCannon II, Republic Fleet Phased Plasma S
      Small Energy Neutralizer II

      Medium Anti-EM Screen Reinforcer I
      Medium Anti-EM Screen Reinforcer I
      Medium Anti-Thermal Screen Reinforcer I


      Next the Battle Hulk



      [Hulk, Battle Hulk]
      Damage Control II
      Micro Auxiliary Power Core I

      Medium Shield Booster II
      Small Capacitor Booster II, Navy Cap Booster 400
      Warp Scrambler II
      Stasis Webifier II

      Small Unstable Power Fluctuator I
      Small Unstable Power Fluctuator I
      Modulated Strip Miner II, Veldspar Mining Crystal I

      Medium Anti-EM Screen Reinforcer II
      Medium Core Defence Operational Solidifier I


      Hammerhead II x5


      I would not personally use this ship, purely because of the extreme prices of Hulks and the fact that your only real targets are frigates but it is effective (as seen in the video 'When Carebears Attack').  The entire premise of the fit works around the rather strong active tank you can get out of a Hulk thanks to its resists.

      The plan of action is sit in a belt (HIGHSEC!!) and pretend to mine with a can out, wait until the unsuspecting can flipper comes and flips your can then go to work on him.  Thanks to the large natural hold and lack of turrets you can hold a lot of boosters and therefore run your tank or neuts for a long time.

      The largest problem with this fit is the cost, last time I checked the hull alone is worth around 180mil, hence why I put a tech 2 resist rig on there.  I would also say a cheap faction booster may also be worth it because if you lose this ship its going to end up being either way so why not make it harder to lose.


      Lastly for this post a fit I am not sure whether would work on a regular basis but looks funny all the same

      Combat Scimitar


      [Scimitar, Combat Scimitar]
      Damage Control II
      Gyrostabilizer II
      Gyrostabilizer II
      Gyrostabilizer II

      10MN Afterburner II
      Invulnerability Field II
      Dread Guristas Large Shield Booster
      Medium Electrochemical Capacitor Booster I, Cap Booster 800
      Warp Scrambler II

      Dual 180mm AutoCannon II, Republic Fleet Phased Plasma M
      Dual 180mm AutoCannon II, Republic Fleet Phased Plasma M
      Assault Missile Launcher II, Caldari Navy Bloodclaw Light Missile
      Small Unstable Power Fluctuator I

      Medium Anti-Kinetic Screen Reinforcer I
      Medium Core Defence Operational Solidifier I


      Valkyrie II x2
      Warrior II x3
      Warrior II x2


      The entire theory behind this fit is use the ridiculously small sigs of logi ships combined with there relatively high AB speed to mitigate the incoming damage and active tanking the rest.
      Depending on your implant sets and budgets you can either get a 40m sig radius with HG Halos and a loki alt or a 1k+ dps active tank with HG Crystals and a Tengu alt.  Either way this thing tanks alot.
      Having said that I am not sure whether the above fit is the most effective fit for this type of role, you may be able to squeeze out more dps or tank depending or you may prefer a buffer tank instead (sort of defeats the point though).

      And thus concludes another post on 'Fun Fits for Fail Ships'

      Korg

      p.s. I know Scimitars aren't fail but they aren't direct combat ships either.

      Funny Vid

      Music


      Thursday, 15 September 2011

      How to fly Combat Covert Ops ships pt. 1


      I have been getting bored of writing short write ups of my fights, and having just read The Altruists 'Know Your Enemy' series about varying ship types and their advantages and disadvantages I thought I would do something similar but not quite as general. Instead I will focus on a shiptype close to my heart, the Battle Cov-Ops.

      I am going to go through each ship individually, running through tactics when flying them, my fits for them and the advantages and disadvantages of particular weapons on them.
      Combat Cov-Ops ships are generally used to dogfight with other frigates, mainly turret, and due to this most will be fitted with this goal in mind. On to the first and most popular......

      Helios

      Firstly the Fit


      [Helios, Combat]

      Low Slot

      Magnetic Field Stabilizer II
      Damage Control II
      Micro Auxiliary Power Core I

      Mid Slot

      1MN Afterburner II
      Fleeting Propulsion Inhibitor I
      Fleeting Propulsion Inhibitor I
      Faint Epsilon Warp Scrambler I
      Balmer Series Tracking Disruptor I, Optimal Range Disruption

      High Slots

      150mm Railgun II, Caldari Navy Antimatter Charge S
      150mm Railgun II, Caldari Navy Antimatter Charge S

      Rig Slots

      Small Hybrid Collision Accelerator I
      Small Ancillary Current Router I

      Hobgoblin II x1


      This fit can be done with using just tech 2 items and can also be fitted without the powergrid rig, if you invest in a powergrid implant (its the Inherent Implants 'Squire' PG2 implant, give 1%). Alternatively if you dont want the damage rig it needs no power grid implant or rig to help it fit, this does however mean you have to now decide what rigs are going to be useful. Personally I try to fit mine like the above as the Meta 4 items improve your cap life by a lot (1m42s with t2, 4m1s with Meta 4). It also allows me to have the 5% hybrid damage implant (Zanou 'Deadeye' ZGS1000).
      It has been pointed out to me the lack of cloak on the above ship, it is possible to make this fit work with a cloak but it requires you to drop a gun. This obviously lowers the overall dps and personally I would prefer the extra firepower, kill and get out rather than risk getting blobbed.


      Due to the 5 mid slots it is possible to fit a large amount of E-war modules onto this ship. This allows it to control what range it fights at extremely effectively and due to its large hull hp (it’s bigger than the Taranis) you can get away with just a damage control for tank.
      Secondly the Strategy


      The general tactics for flying against turret frigates/destroyer/interdictors is orbit close to the edge of scram range and use the tracking disruptor to minimize the incoming dps whilst slowly wearing them down with your rail guns and drone damage. 
      There are some exceptions to this rule, laser frigates can be problematic due to their high base range and in the likely event that they have scorch loaded, its sometimes better to use a tracking speed disruption module and script and get close. This is due to lasers having poor tracking up close. This can cause problem with your own tracking as well (rails being 'crap' and all).

      The most dangerous frigate types I find whilst flying this ship is rocket frigates and kiting frigates. Rocket frigates as the tracking disruptor has no effect, it becomes a tank/gank race, which generally doesn’t work out in the Helios favour.
      Kiting frigates because they can stay outside of tackle range and wear you down, although turret kiting frigates can be tracking disrupted to a point where they inflict little damage to your ship which may force them close enough to tackle.

      Proof of Concept

      Helios vs. Jaguar
      Helios vs. Merlin
      Helios vs. Thrasher
      Helios vs. Arty Thrasher
      Helios vs. Hookbill (Bad Fit)



      Cheetah

      The Fit

      [Cheetah, Combat]

      Low Slots

      Damage Control II
      Gyrostabilizer II
      Micro Auxiliary Power Core I

      Mid Slots

      1MN Afterburner II
      Warp Scrambler II
      Stasis Webifier II
      Tracking Disruptor II

      Hi Slots

      200mm AutoCannon II, Barrage S
      200mm AutoCannon II, Barrage S
      Covert Ops Cloaking Device II

      Rig Slots

      Small Projectile Burst Aerator I
      Small Projectile Collision Accelerator I


      Secondly the Strategy
      The flying tactic is the same as with the Helios, keep range for as long as possible and use the tracking disruptor and web to your advantage. Against larger ships, its the same tactics as against any larger ship, aim to get under their guns and destroy the drones first.

      Proof of Concept

      Cheetah vs. Hurricane
      Cheetah vs. Rifter
      Cheetah vs. Incursus


      The Difference and Details

      Now as you can see the differences between this and the Helios as far as turret Combat Cov-Ops go. Firstly the tank on this is lower than the Helios fit above, nearly 1k ehp difference to be exact. This can be problematic when facing ships with range bonuses as they may still be able to hit you, wearing you down a lot faster than would be possible against the Helios. Another major fitting difference is the single web instead of two, this is the largest problem in my opinion as it makes it difficult to dictate range against some of the frigates that the Helios would have no problem killing (Ab/web/scram Taranis for example).

      There is one major advantage this fit has over the Helios though and it is all about the cloaking device, with that the other disadvantages are diminished because with the cloak you can pick the fights you want. This fit also does better up close, as it has close range guns with long range ammo i.e Barrage S fitted rather than long range guns giving it a tracking advantage in close quarters.



      And thus concludes part one, I will cover the missile fitted Cov Ops in the next part. I hope this is helpful and brings you lots of lulz and fun.

      Korg

      For the videos this week, I will link the video that got me to try these ships in the first place. Morel Nova Dishonor.

      Part 1




      Part 2


      Tuesday, 13 September 2011

      Delayed Posting

      Ill start by apologising that this isn't going to be a long post, I haven't really managed to spend any meaningful amount of time on EvE over the last couple of weeks due to varying real life commitments.  However I will get back to doing write ups of some of my fights and whatever else I get up to.

      So here are the two 'stand out' fights that I managed to get in the last two weeks.

      Hawk vs. Dramiel


      Logging in one evening after work I was told of some Dramiel pilots running around Amamake.  I shipped into my Hawk and went hunting.
      I warped myself to zero at a belt other than the top one and eventually a Dramiel was kind enough to make his presence known to me.  I knew, it being lowsec chances are he would AB/WEB/SCRAM fit if he was remotely well fit which meant my range advantage would go out of the window quickly.  As he started to burn the 50 or so kilometers to me I set my keep range at 8km (inside scram and web range but at the edge of most Dramiels gun range) and let him burn towards me.  Overheating everything relevant I opened fire and webbed my quarry, his shields were slowly dropping....and I was still keeping my range on him.  Eventually his shields gave out and he popped, leaving me to enjoy my first solo kill on a Dramiel in my Hawk.

      I was fairly happy with how I played that fight and my ship did its job brilliantly.  Having since tried out the MSE fit Hawk I have to say the Dual web armor Hawk is still my favourite version of this ship.  It also still has the reputation of not being a great ship which works brilliantly in its favour.

      Omen Vs. Exequeror

      A couple of nights later I ran across a Bosboger regular Razor Soulvoyeur in his Exequeror, now we have tangled a couple of times and they are usually always fun fights so I shipped into my new Nano Omen.  Warping to top belt I landed 70km off of him so we made the slow dance towards each other, him cause he was in a slow ship, me because I was in a ship with crap capacitor.  Eventually we made it into engagement range and started firing upon each other.

      I was wary of getting to close as I had a fairly good idea how he had his ship fit and I would lose the tank/gank race if I got too close.  The problem with this is I kept leaving point range which worried me a little.
      We started killing off each others drones, although he was getting through mine faster than I was getting through his (5 to 3).  Realising this I had my drones attack him and at that range I could just cycle through them with my lasers.
      After about a minute of this I had started back on his ship, his buffer being whittled down by the sustained laser fire.  Unfortunately a neutral pirate appeared in the belt in Cyclone 70km off, I wanted the kill so I overheated and burnt towards him and he popped.  I looted and warped off before the Cyclone got close enough, much to that pilots chagrin.

      Have to say I wasn't too disappointed in the Nano Omens performance, yes it has crap capacitor and shitty ehp but its dps at range was impressive and when I burnt in with Multifrequency loaded I liked the DPS.  Having said that though I really need to get better at kiting and keeping stuff in point range, the amount of time I didn't have the ship pointed was shocking.

      Thats basically it at the moment.  With Deus Ex out and my rediscovery of Guild Wars, my time on EvE is a little hit and miss, although I did get a nice fight last night in my Vengeance and managed to lose my Buzzard stupidly.  I will still get some posts written, hopefully much more regularly than I have recently though.

      Korg

      Music Video of the Week/Month


      Idiotic Video of the Week/Month



      Monday, 22 August 2011

      Now I'm settled....

      Piracy....Piracy....Piracy


      So Amamake is my home system, most of my ships are there and due to the way traffic flows and the militia pilots in the area, it seems to be a flashpoint for a lot of fights.  This does mean its difficult to leave the system sometimes because sods law something tasty will be found as soon as I leave the system.  Not leaving does breed complacency(actually spelt that right first time) though, partially due to 'Sods Law' and partially due to being in fleet and getting the bonuses that derives.
      Now as a solo player I don't use gang boosters, the idea of moving a gang boosting ship along roams with my frigate does not appeal to me but when the opportunity to have boosters in system arises you go for it, I mean who wouldn't.  Especially with my Hawk, having dual 18km webs is very nice.  However as said this does make it difficult to leave and can make you more risk averse when the boosts are no longer there so to stop this I still try my best to roam away from Amamake.


      Now on to the interesting parts of my week.

      I was gently warping around the many belts of Amamake, making short work of the local belt rats in my Hawk, when suddenly I was set upon by a ruffian in a Rifter.  No sooner had this hooligan began his assault that he was joined by another.  Bravely my Hawks systems sprang into life locking down the first rifter and heating up my thrust systems I settled into my orbit hoping to prolong my death.  Almost as soon as it started though the first Rifter hull started to spurt fire and exploded in a glorious blue flash.  Turning my attention to the now solo friend I went for the same tactics, once again fire flew out of my opponents ship and it became dust.  That will teach them for shooting people in belts.....I mean who does that :P.

      A couple of nights later, whilst roaming in my shiny new Vengeance, I happened upon a stabber at my home station.  Watching him warp to a belt, I decided to follow to 'help' him.  Landing in the belt I landed on him predictably and locked him up, applying the webs and the scram.  It was at this point I noticed the Thrasher sitting 50km off the Stabber....potentially this could get messy.  The Thrasher warped off to the nearby planet and warped back at 10km, I now had the attention of two ship on my small hull.  With my extremely low dps trying to eat into the active/buffer that the Stabber had both ships started to take small chunks off my shields. I decided to swap to the likely squishier target in the Thrasher, as my guns started to land their blows, his armor and shield burnt away.  As the Thrasher exploded and the Stabber had just entered hull when a third ship entered the fray, a Merlin I had a run in with earlier.  He got there just in time to whore the Stabber kill. Locking this invader up and going to work on his buffer, he did the same but I can perma tank him and it just prolonged the inevitable as he was soon wrenched from his hull.  Obviously all of these ships other than the Merlin were fail fit, but it was a nice fight as my vengeance really proved itself tank wise.

      Video of the Week - Humour or Music



      Tuesday, 16 August 2011

      First Week Yarring Part 2.

      Armor Hawks are awesome

      So the other staple ship of my new piracy career has been the Hawk, the Caldari assault frigate.
      If you have read any of my other blog posts, it will start to become obvious that I like missiles.  The advantages they have appeal to me, as long as you can dictate range you generally out dps most things.  To this end I decided to try the Armor Hawk, thanks to the dual webs it has it can dictate range on most frigates inside scram range whilst still having a decent level of ehp to give you the time to get to this range depending on your starting position.

      So whilst roaming around in the Hawk, I happened upon a flashy in a Claw on a gate.  He warped of to the top belt in Siseide, landing on top of him we locked each other up and I clicked keep at range for 8km. Fucked up a little at the start though, left my keep at range button on the wrong distance and ending up running at him, this meant I took alot more damage than I needed to. Doesn't matter though as I recovered from the fail and he popped before I hit armor.
      Moving on my next jump found the gate camped by 3 Thrashers, predictably as soon as I decloaked they locked me and attempted to alpha me....they failed and I moved to point one.  Grabbed one, one warped and the other got popped by the guns.  Obviously the one I had pointed went down and I got his pod, I had a few giggles in local.

      Last night I was engaging in the past time enjoyed by all Heretics sitting in Amamake top belt, on my own :(. Doesn't matter though as a Rifter landed at 0 on the belt.  Fancying my chances (well duh) I warped onto him and locked him up getting into my orbit he popped.  Not sure but I have a feeling he may have been fail bait for another frigate because as soon as he popped his mate landed in a Malediction. Unfortunately for this violent gentlemen he landed close enough that I could point and web him.  I locked him up and got my webs on him, for some reason he didn't fire back, not my problem, pop.

      So I Pirate

      I have gone pirate, I am surprised how fast my sec has dropped though, already below the -5 mark.  It may be my bad memory but I was sure it took me ages to get my sec to drop last time I went pirate even with the pod kills.  I don't know if anything has changed in the sec drop sense since then though, don't really follow changes like that so meh.
      I will say I am enjoying being back in lowsec, getting the chance to fight frigates without them decloaking falcons (ffuuuuuuuuuuuuuuuu falcon) on me or being bait for a large gang that comes to buttrape me a second after I agro.

      Although this trip to the dark side hasn't been all rosey.  I have found getting used to being on the wrong side of gate guns again has taken some getting used to...my poor cheetah.

      Still it has mostly been about flying frigates although next week I may give my nano Omens a run out (expect stupid losses) or my XL Celestis (expect stupid losses).  Still I am having alot of fun in my frigates and it has given me some of the hand shaking pvp I have missed.

      Korg


      Thought people would start getting sick of me posting Pony vids on here so went with some good music instead.