Wednesday 21 September 2011

Fun Ships for Fun Times pt. 2

So here is the second part of my 'series' of Fun Fits for Fail Ships, essentially all I am doing is posting fits for non-combat ships or for ships with a bad reputation in combat that can either be a laugh or surprisingly effective.  In this post its going to be mostly non-combat ships that can be used in combat for a laugh starting with.....


Battle Mammoth

This is a more recent one I have used and to be honest the fit I used I ended up not liking and have now changed it for the next excursion of the Battle Mammoth (Bammoth).

The new fit is as follows.


[Mammoth,  Battle Mammoth]
Damage Control II
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
400mm Reinforced Rolled Tungsten Plates I

Warp Scrambler II
Stasis Webifier II
Stasis Webifier II
Small Capacitor Booster II, Cap Booster 100
Tracking Disruptor II, Optimal Range Disruption

200mm AutoCannon II, Republic Fleet Phased Plasma S
Small Energy Neutralizer II

Medium Projectile Collision Accelerator I
Medium Projectile Burst Aerator I

Now I am not going to tell you this can go out and solo cruisers or anything like that, hell it would have trouble beating most t2 frigates but when that sweet moment when you get t1 frigates attack you whilst you are in it, its hilarious.
That was using my old shield fit Mammoth, however this armor fit has the same EHP, close to the same dps and more ewar so I imagine it would be more effective.  However just for completion I will put the shield fit below also.


[Mammoth,  Battle Mammoth]
Damage Control II
Gyrostabilizer II
Gyrostabilizer II
Gyrostabilizer II

Warp Scrambler II
Stasis Webifier II
Small Capacitor Booster II, Cap Booster 100
Medium Shield Extender II
Medium Shield Extender II

200mm AutoCannon II, Republic Fleet Phased Plasma S
Small Energy Neutralizer II

Medium Anti-EM Screen Reinforcer I
Medium Anti-EM Screen Reinforcer I
Medium Anti-Thermal Screen Reinforcer I


Next the Battle Hulk



[Hulk, Battle Hulk]
Damage Control II
Micro Auxiliary Power Core I

Medium Shield Booster II
Small Capacitor Booster II, Navy Cap Booster 400
Warp Scrambler II
Stasis Webifier II

Small Unstable Power Fluctuator I
Small Unstable Power Fluctuator I
Modulated Strip Miner II, Veldspar Mining Crystal I

Medium Anti-EM Screen Reinforcer II
Medium Core Defence Operational Solidifier I


Hammerhead II x5


I would not personally use this ship, purely because of the extreme prices of Hulks and the fact that your only real targets are frigates but it is effective (as seen in the video 'When Carebears Attack').  The entire premise of the fit works around the rather strong active tank you can get out of a Hulk thanks to its resists.

The plan of action is sit in a belt (HIGHSEC!!) and pretend to mine with a can out, wait until the unsuspecting can flipper comes and flips your can then go to work on him.  Thanks to the large natural hold and lack of turrets you can hold a lot of boosters and therefore run your tank or neuts for a long time.

The largest problem with this fit is the cost, last time I checked the hull alone is worth around 180mil, hence why I put a tech 2 resist rig on there.  I would also say a cheap faction booster may also be worth it because if you lose this ship its going to end up being either way so why not make it harder to lose.


Lastly for this post a fit I am not sure whether would work on a regular basis but looks funny all the same

Combat Scimitar


[Scimitar, Combat Scimitar]
Damage Control II
Gyrostabilizer II
Gyrostabilizer II
Gyrostabilizer II

10MN Afterburner II
Invulnerability Field II
Dread Guristas Large Shield Booster
Medium Electrochemical Capacitor Booster I, Cap Booster 800
Warp Scrambler II

Dual 180mm AutoCannon II, Republic Fleet Phased Plasma M
Dual 180mm AutoCannon II, Republic Fleet Phased Plasma M
Assault Missile Launcher II, Caldari Navy Bloodclaw Light Missile
Small Unstable Power Fluctuator I

Medium Anti-Kinetic Screen Reinforcer I
Medium Core Defence Operational Solidifier I


Valkyrie II x2
Warrior II x3
Warrior II x2


The entire theory behind this fit is use the ridiculously small sigs of logi ships combined with there relatively high AB speed to mitigate the incoming damage and active tanking the rest.
Depending on your implant sets and budgets you can either get a 40m sig radius with HG Halos and a loki alt or a 1k+ dps active tank with HG Crystals and a Tengu alt.  Either way this thing tanks alot.
Having said that I am not sure whether the above fit is the most effective fit for this type of role, you may be able to squeeze out more dps or tank depending or you may prefer a buffer tank instead (sort of defeats the point though).

And thus concludes another post on 'Fun Fits for Fail Ships'

Korg

p.s. I know Scimitars aren't fail but they aren't direct combat ships either.

Funny Vid

Music


2 comments:

  1. Not sure three Gyro's for one gun is the best way to go on the shield Mammoth - seems like very diminished returns.

    Perhaps Power Diagnostic Systems for more shield buffer?

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  2. Yeah this is what I found when I took it out in the end, thats why I went for the armor fit one as I thought the extra e-war and slightly larger buffer would be more beneficial. The shield fit was one I think I got off of battleclinic whilst drunk and thought why not :).

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